Bump

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A sphere without bump mapping (left). A bump map to be applied to the sphere (middle). The sphere with the bump map applied (right) appears to have a mottled surface resembling an orange. Bump maps achieve this effect by changing how an illuminated surface reacts to light, without modifying the size or shape of the surface.

Bump mapping[1] is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. Worms world party remastered download. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978.[2]

Normal mapping is the most common variation of bump mapping used.[3]

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Bump mapping basics[edit]

Bump mapping is limited in that it does not modify the shape of the underlying object. On the left, a mathematical function defining a bump map simulates a crumbling surface on a sphere, but the object's outline and shadow remain those of a perfect sphere. On the right, the same function is used to modify the surface of a sphere by generating an isosurface. This models a sphere with a bumpy surface with the result that both its outline and its shadow are rendered realistically.

Bump mapping is a technique in computer graphics to make a rendered surface look more realistic by simulating small displacements of the surface. However, unlike displacement mapping, the surface geometry is not modified. Instead only the surface normal is modified as if the surface had been displaced. The modified surface normal is then used for lighting calculations (using, for example, the Phong reflection model) giving the appearance of detail instead of a smooth surface.

Bump mapping is much faster and consumes less resources for the same level of detail compared to displacement mapping because the geometry remains unchanged.

There are also extensions which modify other surface features in addition to increasing the sense of depth.[clarification needed]Parallax mapping is one such extension.

The primary limitation with bump mapping is that it perturbs only the surface normals without changing the underlying surface itself.[4] Silhouettes and shadows therefore remain unaffected, which is especially noticeable for larger simulated displacements. This limitation can be overcome by techniques including displacement mapping where bumps are applied to the surface or using an isosurface.

Methods[edit]

There are two primary methods to perform bump mapping. The first uses a height map for simulating the surface displacement yielding the modified normal. This is the method invented by Blinn[2] and is usually what is referred to as bump mapping unless specified. The steps of this method are summarized as follows.

Before a lighting calculation is performed for each visible point (or pixel) on the object's surface:

  1. Look up the height in the heightmap that corresponds to the position on the surface.
  2. Calculate the surface normal of the heightmap, typically using the finite difference method.
  3. Combine the surface normal from step two with the true ('geometric') surface normal so that the combined normal points in a new direction.
  4. Calculate the interaction of the new 'bumpy' surface with lights in the scene using, for example, the Phong reflection model.

The result is a surface that appears to have real depth. The algorithm also ensures that the surface appearance changes as lights in the scene are moved around.

The other method is to specify a normal map which contains the modified normal for each point on the surface directly. Since the normal is specified directly instead of derived from a height map this method usually leads to more predictable results. This makes it easier for artists to work with, making it the most common method of bump mapping today.[3]

Realtime bump mapping techniques[edit]

Example of a realtime fake bump mapping.
From left:
  1. surface bitmap, intentionally blurry,
  2. source of light bitmap,
  3. bump mapping effect with light source orbiting 1=x2+y2/x2{displaystyle 1=x^{2}+y^{2}/x^{2}} trajectory.

Realtime 3D graphicsprogrammers often use variations of the technique in order to simulate bump mapping at a lower computational cost.

One typical way was to use a fixed geometry, which allows one to use the heightmap surface normal almost directly. Combined with a precomputed lookup table for the lighting calculations the method could be implemented with a very simple and fast loop, allowing for a full-screen effect. This method was a common visual effect when bump mapping was first introduced.

See also[edit]

References[edit]

  1. ^'Bump and Environment Mapping'(PDF). ics.uci.edu.
  2. ^ abBlinn, James F. 'Simulation of Wrinkled Surfaces', Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978)
  3. ^ abMikkelsen, Morten (2008). 'Simulation of Wrinkled Surfaces Revisited'(PDF). p. 7 (Section 2.2). Archived(PDF) from the original on 2019-05-26. Retrieved 2011-08-05.
  4. ^Real-Time Bump Map Synthesis, Jan Kautz1, Wolfgang Heidrichy2 and Hans-Peter Seidel1, (1Max-Planck-Institut für Informatik, 2University of British Columbia)

External links[edit]

Wikimedia Commons has media related to Bump mapping.
  • Bump shading for volume textures, Max, N.L., Becker, B.G., Computer Graphics and Applications, IEEE, Jul 1994, Volume 14, Issue 4, pages 18 – 20, ISSN 0272-1716
  • Bump Mapping example (Java applet)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bump_mapping&oldid=943642017'

Gaia onlineLikely emerging in the mid to late 1990s with the rise of online message boards, bump is popularly said to be a backronym for the phrase “ bring up my post.” The term, however, may have also simply originated as an extension of the word bump (i.e., give something a bump, or boost).While the first instance isn’t exactly known, the term was in practice by 1998 on Amezou World, a predecessor to the imageboard site 4chan; it incorporated bumping into its message-sharing platform. A StraightDope message board titled “Bumping Threads” dates back to 2000, confirming that users were familiar with the term by the turn of the century.Anyone participating in an online discussion forum can bump, and bumping can be useful if a post hasn’t received an answer as a thread becomes buried by newer posts. Writing a one-word bump like “Anyone?” can revive the thread and prompt responses.Overuse of the practice, especially for mere self-promotion, is considered obnoxious and can sometimes be called spamming. Some forums limit or even prohibit thread-bumping for this reason. Bump is used colloquially in online message boards and discussion forums. The term can refer to an instance of bumping (a bump) or the action itself (to bump a post).

As the practice has become more widespread and common, sometimes the word bump is typed as the very filler word used to bump a post. Some users post image macros (e.g., Super Mario bumping a brick) as a clever or creative accompaniment to their bump message.Bumping is also sometimes referred to as thread-bumping or bump post.

Baby bump meaning

Necro-bumping, also called necro-posting, is the practice of bumping a “dead” thread. Forum etiquette especially frowns upon this.Internet bumping is not to be confused with the many other slang senses of bump, including “a hit or dose of drug,” “sexual intercourse,” “a woman’s breast”, “a woman’s abdomen when she is first showing pregnancy,” and “to murder someone.”.