Katana Zero Speedrun
Guides - Katana ZERO - speedrun.com.
About This Game Katana ZERO is a stylish neo-noir, action-platformer featuring breakneck action and instant-death combat. Slash, dash, and manipulate time to unravel your past in a beautifully brutal acrobatic display.Exceptional Combat: Overcome your opposition however the situation requires. Deflect gunfire back at foes, dodge oncoming attacks, and manipulate enemies and environments with traps and explosives. Leave no survivors.Hand-Crafted Sequences: Each level is uniquely designed for countless methods of completion. Defeat foes creatively, using spontaneous approaches to eliminate your enemy as you see fit.Unconventional Storytelling: An enigmatic story told through cinematic sequences woven into the gameplay, twisting and folding to an unexpected conclusion.
Contents DifferencesIn Hard mode, levels are given more enemies as well as new types of enemies that are not present in their normal mode equivalents. Some stages also are modified slightly terrain-wise, and traps and switches may be removed or added to certain stages so as to provide greater difficulty.Factory Hideout. Large numbers of are now present throughout the level, along with and.
Cafeteria nipponica recipes. . Ingredients.IngredientsIngredients are used in cooking.
In the second room, there are additional laser traps as well as two bullet traps. Their movement has been scrambled in order to make it harder to bypass. In the third room, there is an on the top floor.
In addition, the lever which controls all lasers in the room has been removed.Murdower Hotel. As with the Factory, there are increased enemies, including SWAT officers. A larger amount of enemies emerge in the 5th room, where you kill the Skinny Ricky and Strong Terry that are chatting.
An automated turret is at the end of the final room.Club Neon. As with all previous stages, there are more enemies in all rooms. In this level the player is introduced to a new enemy, the (unofficial placeholder name, real name is unknown). He is faster than the Skinny Ricky and will attempt to punch and karate chop the player. There is a substantial amount of automated turrets in both the second-to-last room and the third-to-last room.Prison. There are more enemies in the 2nd phase of the stage, making sneaking through impossible. Fu Rickys and SWAT officers are much more numerous.Studio 51.
As with all previous stages, there are more enemies. In Quiet Hills, a majority of the items lying on the ground have been removed.
In addition, the two gunmen at the balcony have been replaced with SWAT Gunslingers. An extra automated turret is in place near the end of the first room. Add more details - Section is incomplete, Chinatown and Bunker are missing, along with Mansion Hideout.